Template highlight: Blessed of Krellebernon: the Time Bearer

A Blessed of Krellebernon: the Time Bearer. Krellebernon is a deity of death, cold and time. The Time Bearers of Krellebernon serve to maintain the orderly flow of time, which some believe protects the nature of Prime Reality from Outsider Magic.

“When the structure of the order of time and the cycles of life become broken, it is Time Bearers who are sent in to clean up the mess. Throughout history, there have been events where the proper flow of season upon season, or hour upon hour has been interfered with by mortals and spirits, and the effects have been catastrophic. Many historians believe that some of the darkest ages in history – periods into which divining magic can not pierce and into which whole civilizations were lost – were the results of such disorder.”

Template highlight: Blessed of Krellebernon: Death Walker

Every deity has people who serve as their weapons in the world. In the case of Krellebernon (deity of death, decay, cold and time), these people would be a Blessed of Krellebernon: Death Walker. who are called upon to destroy that which is an abomination to the cycle of creation. They seek out and destroy unnatural, unliving monsters and those who search for immortality

“Death Walkers are frequently seen at the fronts of battles, or in the midst of a great spirit infestation sweeping across the world. While the common people of the world sometimes think that Death Walkers are there to create strife or to aid spirits of disease and disorder, this is not true. They are there to make sure more terrible things don’t rise up from these places. They are remarkably driven in this cause.”

Template highlight: Blessed of Krellebernon: Priest

Priests are the most common and visible sort of blessed. A Blessed of Krellebernon: Priest focuses on understanding the domain of death, its intersection with the living, and aiding with that transition point. They handle the dead and protect, construct, and maintain holy sites of death. They are often sought out by local authorities on matters related to death, particularly in the cases of possible murders. If there is a mission to be taken on, they are the planners and directors, assuring the resources of their church are effectively directed. Priests are frequent travelers and executors of their god’s will, especially in areas that it is their domain to oversee.

Template highlight: Blessed of Drexeron: Enigmatic

Those selected by Drexeron (deity of secrets, hidden knowledge, control, and dark magic) to become the deity’s weapons in the world are known as the Blessed of Drexeron: Enigmatic. They are called upon to serve as assassins for the Church of Drexeron, especially when the target is politically, magically or spiritually powerful. They primarily use magic tools for this, although they will fall back to more mundane tools when it serves their ends.

Template highlight: Weapon Master

The Weapon Master Template

Weapon Masters are people who have taken up a very specialized study of a single weapon. They devote all their energies to the perfection of their skill with their weapon of choice, until it becomes essentially an extension of their bodies. Besides simply learning to strike with their weapon, the Weapon Master learns a variety of special flips and rolls. This increases the Weapon Master’s control of combat by allowing them to choose the ground from which they wish to fight, or allowing them to be out of the range of an enemy’s strike. The Weapon Master uses these quick movements to confuse their opponents, and they may still strike their targets through the execution of these moves.

The origins of Weapon Masters are somewhat unclear. Several references exist to their sort throughout even the oldest of histories. There are, however, two popular tales to from whence Weapon Masters emerge. The first belief is that rebel Kaythelian Knights, who are known for their acrobatics in combat, as well as their tendency to focus their energies on a single weapon, trained humans and Kafke in their ways thousands of years ago, and that these teachings have been passed down from master to pupil until the present day. The other belief is that long ago, an order of Kenessho splintered away from the normal strictness and order of Kenessho society. These Kenessho focused on movement, awareness, and skill at arms, rather than on the whole range of skills studied by most of their order. Gradually, this school broke up, but its teachings have been passed on by the few who are loyal to them. Both of these beliefs have their own merits, but no one alive knows for certain which is closer to the truth.

Like Kenessho, Weapon Masters gain a keen sense of themselves. Through this self awareness, Weapon Masters sometimes gain powers that seem almost magical. These powers are not magic, however, but rather they are reflective of the keen tuning that the Weapon Master’s body and mind have obtained. Additionally, Weapon Masters often take on quests in a fashion similar to Kenessho, to test their skill, and hone it to perfection. Unlike Kenessho, however, Weapon Masters usually have nothing to prove to anybody. They perform these quests to get a challenging workout, not to demonstrate what their training and skill has brought them.

Weapon Masters take great pride in their weapon of choice. They will always keep it in the best of condition whenever possible. Often times, they will have their weapon specially engraved and adorned so as to increase not only its value, but also its beauty. When a weapon becomes too old and worn to be useful any longer, the Weapon Master will try to find a place of honor to display the weapon. Weapon Masters usually name their weapons.

Weapon Masters are almost always trained by a single master. This master, obviously, is a master of the weapon that their disciple is attempting to perfect. On rare occasions, a master will have more than one pupil at a time, but such situations are extremely rare, and only the greatest of masters would attempt such a feat. The study and focus that the training of a Weapon Master takes is too great to pass on well to more than one at a time.

– Cannot possess any Classical or Non-Classical spells
– Weapon Masters can use only focus on one weapon. It must be a non-missile, melee weapon, not weapon category.
– Weapon Masters may only use soft armor. Shields are never used.

Skill purchasing
The following skills are Special Template Skills
– Combat Skills (info about Combat)
– Melee Weapon Skills that relate to the weapon of choice
– Any general skills with Nimbleness or Swiftness as a base
– Parry
– Any Weapon Master Skills
The following skills are Template Skills
– All other Avoid Skills except Parry

The following skills are Autobase Template Skills
– Tumbling
– Rolling Attack
– Regional Warrior Community Contacts
– Regional Current Warrior History

Weapon Masters have a Reaction Modifier bonus of +2 when using their weapon during an action scene.